IGN – 95
The intense difficulty is squarely aimed at veteran Fire Emblem players, and its satisfying campaign is full of variety and challenge. And even though a win or loss can down to sheer luck, I walked away either satisfied or eager to give it another shot.
Destructoid – 95
Conquest on the other hand is a more enjoyable from my perspective as a strategy veteran. It’s much more complex from the start, and offers bigger maps, more interesting objectives (such as point defense or sieges), and a more intriguing plot.
GameInformer – 93
The campaign is a grueling challenge all the way through, but every time I snatched a win from the jaws of defeat I felt an undeniable surge of satisfaction and pride, one that made my victories that much sweeter. If that sounds fun to you, Conquest is the ideal way to play Fire Emblem Fates. If you want all of the fantastic gameplay with less pressure, don’t feel any shame about sticking to Birthright. You can’t go wrong either way.
GameSpot – 70
Conquest is a great game, and I fell for its hardcore lean at times, but when I was backed into a corner after a series of hard fights with no resolution but to lower the difficulty, I wished I was playing Birthright instead.